//  GameplayLayer.h
//  SpaceViking

#import <Foundation/Foundation.h>
#import "cocos2d.h"
#import "Constants.h"
#import "CommonProtocols.h"
#import "Samurai.h"
#import "TreeCache.h"

@interface GameplayLayer : CCLayer <GameplayLayerDelegate> { 
    CCSprite *vikingSprite;
    CCSpriteBatchNode *sceneSpriteBatchNode;
    CCLabelTTF *labelDeadTroop;
//    TreeCache *treeCache;
//    CCSprite *radar;
//    CCSprite *radarSlice;
}

@end
